![]() ![]() what? Didn't you just write that the current meta revolves around ranged classes only? Isn't Fallen Paladin a melee class? Well yes that's true and most of his abilities suck, but. There are few exception to that, but it mostly works like that. If you have extremely high attack speed and additonal proc chance from other abilities, doing just basic attacks will result in most of your dmg in boss fights. For an example if a class has 50% chance to spawn lighting bolt with every attack, the higher your attack speed is the more lighting bolts you will spawn and that equals higher dmg, not to mention your talents, even if they are strong, have cooldowns. Why? Your best damage source if you are strength user is your basic attack, often boostet from talents and proc from your other abilities. Mostly because synergies with energy builds have lower dmg and how scaling with weapon works.Having Satanic weapon with high dmg and high attack speed is much more better than having a mythic or legendary with tripple its stats. Next thing I noticed is that strength builds are much more better than energy ones. Higher wormhole levels, melee tend to die almost instantly from an unavoidable source of dmg. You can stay at your max range and easily avoid enemy attacks and abilities, also there is less "visual busyness" you can't see well what's going on most of the time, when fighting with melee due to all those animations. So the current meta revolves around ranged classes, not because they are necessary stronger, but their survivability is just better. It is possible that class balance may change with super high wormhole levels like 10 000, 50 000 or 1 000 000 but you won't get there most likely. They all had gear with item level adequate to the wormhole they were in, no cheating, no boosting stats. Even if they fix it and you won't be able to skip it, following list should be still relevant!Īll classes were tested in wormhole levels 1-200 and then solo level 1000. Please take into consideration, that you can currently skip regular enemies in wormhole just by pressing "T" and you can go straight to boss room and that's why I focused this guide mainly on how well all classes perform against bosses. This guide covers endgame, that means wormhole progression with all characters, it's not aimed for leveling or just casual playing. The higer the wormwhole level the harder the enemies but also the higher the chance they drop satanic, set or even angelic gear.It was written for SEASON 1 and is no longer up to date, I will update it soon.If you dont die but cannot manage to finish all the monsters on time your WH level stays the same. After the boss is dead a portal will open and if you killed all the enemies under the time limit a pedestal with a red button will be visible in front, PRESS IT BEFORE YOU LEAVE to increase your wormhole level to +1.You can take your time killing the boss though, so be sure to heal and revive teamates before getting to him.Once all mosnters die you can face the boss to finish the stage. To increase the next wormhole level you must kill ALL the monsters in the current level before the timer runs out, if you die your wormhole level goes down by one.Enter the wormhole level, all enemies are of the same level, the higher the wormhole level, the higher the monsters level (which means you WILL hit a point where your level, build or equipement is not high enough to get you to complete the level on time). ![]() There is an NPC in Inoya that opens wormhole portals for you if you have a wormhole key. ![]() Wormholes are only available on Inferno difficulty.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |